After jumping the hurdles of our
review gauntlet, the
MacBook Pro with Retina display
proved itself as a top-notch machine for the creative professionals
it's geared towards, and anyone willing to pay a premium. Save for a
brief bout with
Diablo III, our time spent gaming on the hardware was limited. Ever since, we've wondered how the
Kepler-toting,
Ivy Bridge-packing
laptop would handle one of our favorite graphics-intensive pastimes.
Sure, Apple machines aren't exactly en vogue when it comes to playing
video games, but Cupertino's ultra-high-resolution Mac simply begs to be
put to the test. We loaded up Windows 7 on a MacBook Pro carrying an
NVIDIA GeForce GT 650M with 1 GB of VRAM, the stock 2.3GHz processor and
16GB of RAM (upgraded from the vanilla 8GB configuration) and put it
through its paces to see how it performs.
Windows on Retina display
Making full use
of the Retina display's 2,880 x 1,880 resolution, the Windows desktop is
startlingly huge with tiny text and dwarfed navigation buttons lost
within it. Pegging the dpi at 200 percent, however, strikes a balance
between readability and definition. System text, icons and windows are
easy on the eyes, but third-party apps are hit-or-miss, as they require
developer support for large, crisp and readable visuals. With a bit of
tweaking, the oversized-desktop is
useable, but a 1,920 x 1,080
experience is a bit easier on the eyes, and is more forgiving of apps
that lack support for the extra pixels.
Performance
Ready to traverse the frozen fields of Tamriel? No problem, as long as
you stick to the so-called standard HD resolutions. Dialed in at 1,920 x
1,080 without anti-aliasing,
The Elder Scrolls V: Skyrim nets an average of 37 fps on ultra quality and 53 fps on high.
Arkham City fares similarly, producing playable experiences at high detail, clocking framerates above 50 fps.
Grand Theft Auto IV is a little tougher on the system, but averages over 30 fps at high settings.
When the Retina display struts its stuff, however, things aren't as
peachy. The very same games that wowed us at 1080p struggle to run
smoothly under the burden of the rig's pixel-pushing native resolution.
Skyrim,
for example, isn't the steadiest of rides at ultra settings. In fact,
it's downright choppy, squeezing out just 21 fps with anti-aliasing
turned off. Shifting gears to medium ekes out more frames for
Skyrim, but still makes for a rocky ride.
| Settings | FPS (2,880 x 1,880) | FPS (1920 x 1080) |
The Elder Scrolls V: Skyrim | Ultra | 21 | 37 |
| High | 25 | 53 |
| Medium | 26 | 58 |
| Low | 36 | 82 |
Arkham City | Extreme | 10 | 20 |
| High | 29 | 54 |
| Medium | 34 | 61 |
| Low | 36 | 61 |
Grand Theft Auto IV | High | 18 | 33 |
| Medium | 20 | 39 |
| Low | 22 | 49 |
Team Fortress 2 | Very High | 62 | 128 |
| High | 67 | 140 |
| Medium | 73 | 187 |
| Low | 137 | 212 |
Note: tests conducted on Windows with anti-aliasing turned off. |
Running at full bore under Windows,
Team Fortress 2
clocked in at an average of 62 fps when taking advantage of the Retina
display. Making compromises pushes framerates further up the ladder,
with very high settings at 1,920 x 1,080 pumping out 128 fps. While the
Mac version performs similarly at full resolution and high detail, it
doesn't do as well overall. Notched in at low settings, for example, we
hovered around 70 fps -- a figure that nearly doubles in Windows. At
maximum resolution, kicking up anti-aliasing to its limits proves to be
an issue for both versions, with framerates chugging along at 11 fps on
OS X and 20 fps on Windows.
On Windows, we wandered the vast
expanses of Tamriel at 1,920 x 1,080 with medium settings for an hour
and 40 minutes before our battery gave way. Under our standard battery
test, the laptop kept alive for three hours and 39 minutes -- a far cry
from the nine hours and 22 minutes managed under OS X. While the
machine's underside can cause discomfort if it sits in your lap for long
enough, the real issue comes courtesy of the keyboard. The WASD chiclet
keys and aluminum trenches between them get seriously hot, making an
external keyboard the better option.
| PCMarkVantage | 3DMark06 | Battery life |
MacBook Pro with Retina display w/Windows (2.30GHz Core i7, GeForce GTX 650M, 16GB) | 15,152 | 14,426 | 3:39 |
Razer Blade (2.8GHz Core i7-2640M, GeForce GT555M, 8GB) | 14,379 | 11,556 | 2:57 |
Maingear Pulse 11 (2.1GHz Core i7-3612QM, GeForce GT 650M, 8GB) | 17,126 | 13,316 | 3:21 |
MSI GT70 (2.23GHz Core i7-3610QM, GeForce GTX670M, 16GB) | 14,073 | 18,955 | 2:49 |
MSI GT683DXR (2.00GHz Core i7-2630QM, GeForce GTX 570M, 12GB) | 9,074 | 16,862 | 2:40 |
Samsung Series 7 Gamer (2.30GHz Core i7-3610QM, GeForce GTX 675M, 16GB) | 11,515 | 21,131 | 2:11 |
Note: higher scores are better. |
In terms of cold, hard numbers, the Mac garnered a PCMarkVantage score
of 15,152, sliding in above the Razer Blade and MSI's GT70, but below
the Maingear Pulse 11. With a 3DMark06 score of 14,426, the
aluminum-cased machine comfortably slots in above Razer's offering and
the Maingear, but falls short of the GT70.
Wrap-up
The Retina display-equipped MacBook Pro is a capable machine -- and it
should be for its $2,199 starting price (or $2,399 for 16 GB of RAM in
our case). NVIDIA's screaming Kepler architecture has more than enough
oomph for the MacBook to handle most current games thrown at it,
providing an enjoyable experience at respectable settings and
resolutions. If playing video games is your prime directive, a portable
rig built for gaming from the ground up should still top your list, but
rest assured that Apple's "best Mac ever" can have some fun too.
By Alexis Santos posted Aug 3rd 2012 1:00PM
http://www.engadget.com/2012/08/03/macbook-pro-retina-display-windows-games/
0 comments:
Post a Comment